12/11/2023 0 Comments Unity forum graphics![]() Instructs the GPU to pause processing of the queue until it passes through the GraphicsFence fence. ![]() Set random write target for Shader Model 4.5 level pixel shaders. Renders primitives with GPU instancing and a custom shader using rendering command arguments from commandBuffer. Renders indexed primitives with GPU instancing and a custom shader with rendering command arguments from commandBuffer. Renders indexed primitives with GPU instancing and a custom shader. Renders non-indexed primitives with GPU instancing and a custom shader. Renders multiple instances of a Mesh using GPU instancing and a custom shader. Renders multiple instances of a mesh using GPU instancing. Renders multiple instances of a mesh using GPU instancing and rendering command arguments from commandBuffer. Please remember to comply with the code of conduct: be respectful, both to your fellow forum users and to the Unity staff Don’t bundle multiple unrelated questions in one thread. Renders a mesh with given rendering parameters. Post your questions by starting new threads in the Graphics Dev Blitz Day 2023 - Q&A or in the Graphics Dev Blitz Day 2023 on the Unity Discord. Draws procedural geometry on the GPU.Įxecutes a command buffer on an async compute queue with the queue selected based on the ComputeQueueType parameter passed. For non-indexed rendering, use Graphics.RenderPrimitives instead.įor indexed rendering, use Graphics.RenderPrimitivesIndexed. This is similar to Graphics.DrawMeshInstancedIndirect, except that when the instance count is known from script, it can be supplied directly using this method, rather than via a ComputeBuffer. Draws the same mesh multiple times using GPU instancing. Use Graphics.RenderMeshPrimitives instead. Shortcut for calling Graphics.CreateGraphicsFence with GraphicsFenceType.AsyncQueueSynchronisation as the first parameter.ĭraws the same mesh multiple times using GPU instancing. Uses a shader to copy the pixel data from a texture into a render texture.Ĭopies source texture into destination, for multi-tap shader.Ĭlear random write targets for Shader Model 4.5 level pixel shaders.Ĭopies the pixel data from one texture, converts the data into a different format, and copies it into another texture.Ĭopies the contents of one GraphicsBuffer into another.Ĭopies pixel data from one texture to another.
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